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API > API/Editor > API/Editor/BlueprintGraph
| Name | UAnimNotifyEventNodeSpawner |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/AnimNotifyEventNodeSpawner.h |
| Include Path | #include "AnimNotifyEventNodeSpawner.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UAnimNotifyEventNodeSpawner : public UBlueprintEventNodeSpawner
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintNodeSpawner → UBlueprintEventNodeSpawner → UAnimNotifyEventNodeSpawner
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SkeletonObjectPath | FSoftObjectPath | The skeleton that supplied this notify, used for filtering | AnimNotifyEventNodeSpawner.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const FSoftObjectPath & GetSkeletonObjectPath() |
AnimNotifyEventNodeSpawner.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAnimNotifyEventNodeSpawner * Create
(
const FSoftObjectPath& InSkeletonObjectPath, |
Creates a new UAnimNotifyEventNodeSpawner | AnimNotifyEventNodeSpawner.h |