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API > API/Editor > API/Editor/BlueprintGraph
| Name | FBindingObject |
| Type | class |
| Header File | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
| Include Path | #include "BlueprintNodeBinder.h" |
Syntax
class FBindingObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FBindingObject
(
const FFieldVariant& InFieldOrObject |
BlueprintNodeBinder.h | ||
FBindingObject
(
FField* InField |
BlueprintNodeBinder.h | ||
FBindingObject
(
T InObject |
BlueprintNodeBinder.h | ||
| BlueprintNodeBinder.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bIsUObject | bool | BlueprintNodeBinder.h | ||
| Field | FField * | BlueprintNodeBinder.h | ||
| Object | TObjectPtr< UObject > | BlueprintNodeBinder.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddStructReferencedObjects
(
FReferenceCollector& Collector |
BlueprintNodeBinder.h | ||
T * Get() |
BlueprintNodeBinder.h | ||
FName GetFName() |
BlueprintNodeBinder.h | ||
FString GetFullName() |
BlueprintNodeBinder.h | ||
FString GetName() |
BlueprintNodeBinder.h | ||
FString GetPathName() |
BlueprintNodeBinder.h | ||
bool IsA () |
BlueprintNodeBinder.h | ||
bool IsA
(
const FFieldClass* InClass |
BlueprintNodeBinder.h | ||
| BlueprintNodeBinder.h | |||
bool IsUObject() |
BlueprintNodeBinder.h | ||
bool IsValid() |
BlueprintNodeBinder.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FBindingObject& Other |
BlueprintNodeBinder.h | ||
FBindingObject & operator=
(
T InObject |
BlueprintNodeBinder.h | ||
FBindingObject & operator=
(
TYPE_OF_NULLPTR |
BlueprintNodeBinder.h | ||
FBindingObject & operator=
(
FField* InField |
BlueprintNodeBinder.h | ||
bool operator==
(
const FBindingObject& Other |
BlueprintNodeBinder.h |