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Unreal Engine C++ API Reference > Editor > BlueprintGraph
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/BlueprintNodeBinder.h |
Include | #include "BlueprintNodeBinder.h" |
Syntax
class FBindingObject
Constructors
Type | Name | Description | |
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FBindingObject
(
T InObject |
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FBindingObject
(
FField* InField |
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FBindingObject
(
const FFieldVariant& InFieldOrObject |
Functions
Type | Name | Description | |
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void | AddStructReferencedObjects
(
FReferenceCollector& Collector |
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T * | Get () |
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FName | GetFName () |
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FString | GetFullName () |
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FString | GetName () |
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FString | GetPathName () |
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bool | IsA () |
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bool | IsA
(
const FFieldClass* InClass |
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bool | IsA
(
const UClass* InClass |
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bool | IsUObject () |
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bool | IsValid () |
Operators
Type | Name | Description | |
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bool | operator!=
(
const FBindingObject& Other |
|
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FBindingObject & | operator=
(
T InObject |
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FBindingObject & | operator=
(
TYPE_OF_NULLPTR |
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FBindingObject & | operator=
(
FField* InField |
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bool | operator==
(
const FBindingObject& Other |