Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
void RebuildPropertyList
&40;
TArray< FOptionalPinFromProperty > & Properties,
UStruct &42; SourceStruct
&41;
Remarks
Reconstructs the specified property array using the SourceStruct
Parameters
Name | Description |
---|---|
Properties | The property array |
SourceStruct | The source structure to update the properties array from |
bDefaultVisibility |