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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FOptionalPinManager
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/K2Node.h |
Include | #include "K2Node.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/K2Node.cpp |
static void EvaluateOldShownPins
&40;
const TArray< FOptionalPinFromProperty > & OptionalPins,
TArray< FName > & OldShownPins,
UK2Node &42; Node
&41;
Remarks
Helper function to make consistent behavior between nodes that use optional pins