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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_K2Graph
- FEdGraphSchemaAction::MovePersistentItemToCategory()
- FEdGraphSchemaAction_K2Graph::MovePersistentItemToCategory()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp |
virtual void MovePersistentItemToCategory
&40;
const FText & NewCategoryName
&41;
Remarks
Moves the item backing this action to the specified category if it is possible (does nothing for native-introduced variables/functions/etc...)