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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FEdGraphSchemaAction_K2AddComponent
- FEdGraphSchemaAction::PerformAction()
- FEdGraphSchemaAction_K2NewNode::PerformAction()
- FEdGraphSchemaAction_K2AddComponent::PerformAction()
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Classes/EdGraphSchema_K2_Actions.h |
Include | #include "EdGraphSchema_K2_Actions.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/EdGraphSchema_K2_Actions.cpp |
virtual UEdGraphNode &42; PerformAction
&40;
class UEdGraph &42; ParentGraph,
UEdGraphPin &42; FromPin,
const FVector2D Location,
bool bSelectNewNode
&41;
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).