Navigation
Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabaseRegistrar > AddBlueprintAction
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabaseRegistrar.h |
Include | #include "BlueprintActionDatabaseRegistrar.h" |
Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabaseRegistrar.cpp |
bool AddBlueprintAction
&40;
UClass const &42; ClassOwner,
UBlueprintNodeSpawner &42; NodeSpawner
&41;
Remarks
Each action should be recorded under a specific UField key; primarily to refresh those actions when the corresponding asset is updated (Blueprint regenerated, struct added/deleted, etc.).
Parameters
Name | Description |
---|---|
FieldOwner | A field object that the node is associated with (flags when this action should be updated). |
NodeSpawner | The new node spawner that you wish to register. |