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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsEnumAllowed
(
UEnum const* InEnum, |
Check whether permissions allow this enum | BlueprintActionDatabase.h | |
static bool IsEnumAllowed
(
const FTopLevelAssetPath& InEnumPath, |
BlueprintActionDatabase.h |
IsEnumAllowed(UEnum const *, EPermissionsContext)
Description
Check whether permissions allow this enum
| Name | IsEnumAllowed |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsEnumAllowed
(
UEnum const * InEnum,
EPermissionsContext InContext
)
IsEnumAllowed(const FTopLevelAssetPath &, EPermissionsContext)
| Name | IsEnumAllowed |
| Type | function |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
| Source | /Engine/Source/Editor/BlueprintGraph/Private/BlueprintActionDatabase.cpp |
static bool IsEnumAllowed
(
const FTopLevelAssetPath & InEnumPath,
EPermissionsContext InContext
)