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Unreal Engine C++ API Reference > Editor > BlueprintGraph > FBlueprintActionDatabase
References
Module | BlueprintGraph |
Header | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
Include | #include "BlueprintActionDatabase.h" |
Syntax
enum EPermissionsContext
{
Property,
Asset,
Node,
Pin,
}
Values
Name | Description |
---|---|
Property | A property on a class - from a user perspective a variable in the My Blueprint tab |
Asset | An asset - e.g. an anim blueprint asset player or skeleton notify |
Node | A K2 node in a graph - e.g. a function call |
Pin | An exposed pin on a K2 node |
Remarks
Field visibility is different depending on context, this enum differentiates between the different contexts that fields can be present in