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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FBlueprintActionDatabase
Field visibility is different depending on context, this enum differentiates between the different contexts that fields can be present in
| Name | EPermissionsContext |
| Type | enum |
| Header File | /Engine/Source/Editor/BlueprintGraph/Public/BlueprintActionDatabase.h |
| Include Path | #include "BlueprintActionDatabase.h" |
Syntax
enum EPermissionsContext
{
Property,
Asset,
Node,
Pin,
}
Values
| Name | Remarks |
|---|---|
| Property | A property on a class - from a user perspective a variable in the My Blueprint tab |
| Asset | An asset - e.g. an anim blueprint asset player or skeleton notify |
| Node | A K2 node in a graph - e.g. a function call |
| Pin | An exposed pin on a K2 node |