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API > API/Editor > API/Editor/BlueprintGraph > API/Editor/BlueprintGraph/FAssetBlueprintGraphActions
References
| Module | BlueprintGraph |
| Header | /Engine/Source/Editor/BlueprintGraph/Classes/AssetBlueprintGraphActions.h |
| Include | #include "AssetBlueprintGraphActions.h" |
bool TryCreatingAssetNode
&40;
const FAssetData & AssetData,
UEdGraph &42; ParentGraph,
const FVector2D Location,
EK2NewNodeFlags Options
&41; const
Remarks
Tries to create a node from the asset passed on the graph passed in Bool of whether a node was successfully created
Parameters
| Name | Description |
|---|---|
| AssetData | The asset being dragged/dropped |
| ParentGraph | The Blueprint graph to drop the asset on |
| Location | Location to spawn the new asset node at |
| Options | Flags for node creation |