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Unreal Engine C++ API Reference > Editor > AudioEditor
Inheritance Hierarchy
- IAssetEditorInstance
- FBaseToolkit
- TSharedFromThis
- FAssetEditorToolkit
- ISoundCueEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h |
Include | #include "ISoundCueEditor.h" |
Syntax
class ISoundCueEditor : public FAssetEditorToolkit
Functions
Type | Name | Description | |
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bool | Checks whether nodes can currently be pasted | |
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bool | GetBoundsForSelectedNodes
(
FSlateRect& Rect, |
Get the bounding area for the currently selected nodes |
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int32 | Gets the number of nodes that are currently selected | |
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TSet< UObject * > | Get the currently selected set of nodes | |
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USoundCue * | GetSoundCue () |
Returns the SoundCue asset inspected by the editor |
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void | PasteNodesHere
(
const FVector2D& Location |
Paste nodes at a specific location |
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void | SetSelection
(
TArray< UObject* > SelectedObjects |
Assigns the currently selected nodes to the property control |