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Unreal Engine C++ API Reference > Editor > AudioEditor > ISoundCueEditor
References
Module | AudioEditor |
Header | /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h |
Include | #include "ISoundCueEditor.h" |
bool GetBoundsForSelectedNodes
&40;
class FSlateRect & Rect,
float Padding
&41;
Remarks
Get the bounding area for the currently selected nodes false if nothing is selected
Parameters
Name | Description |
---|---|
Rect | Final output bounding area, including padding |
Padding | An amount of padding to add to all sides of the bounds |