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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/Factories
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UFactory
- USoundFactory
- UReimportSoundFactory
References
| Module | AudioEditor |
| Header | /Engine/Source/Editor/AudioEditor/Classes/Factories/SoundFactory.h |
| Include | #include "Factories/SoundFactory.h" |
Syntax
class USoundFactory : public UFactory
Variables
| Type | Name | Description | |
|---|---|---|---|
| uint32: 1 | bAutoCreateCue | If enabled, a sound cue will automatically be created for the sound | |
| uint32: 1 | bIncludeAttenuationNode | If enabled, the created sound cue will include a attenuation node | |
| uint32: 1 | bIncludeLoopingNode | If enabled, the created sound cue will include a looping node | |
| uint32: 1 | bIncludeModulatorNode | If enabled, the created sound cue will include a modulator node | |
| FString | CuePackageSuffix | If not empty, imported waves will be placed in PackageCuePackageSuffix, but only if bAutoCreateCue is true. | |
| float | CueVolume | The volume of the created sound cue | |
| uint8 | SuppressImportDialogOptions |
Constructors
| Type | Name | Description | |
|---|---|---|---|
USoundFactory
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Suppresses all dialogs pertaining to importing using factory |
Overridden from UFactory
| Type | Name | Description | |
|---|---|---|---|
| void | CleanUp () |
Do clean up after importing is done. Will be called once for multi batch import. | |
| UObject * | FactoryCreateBinary
(
UClass* InClass, |
Create a new object by importing it from a binary buffer. |
Enums
| Type | Name | Description | |
|---|---|---|---|
| ESuppressImportDialog |