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API > API/Editor > API/Editor/AudioEditor > API/Editor/AudioEditor/FSoundCueGraphSchemaAction_NewNo-
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
SoundCueGraph/SoundCueGraphSchema.h |
|
|
|
SoundCueGraph/SoundCueGraphSchema.h |
|
FSoundCueGraphSchemaAction_NewNode()
| |
|
| Name |
FSoundCueGraphSchemaAction_NewNode |
| Type |
function |
| Header File |
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
| Include Path |
#include "SoundCueGraph/SoundCueGraphSchema.h" |
FSoundCueGraphSchemaAction_NewNode()
FSoundCueGraphSchemaAction_NewNode(FText, FText, FText, const int32)
| |
|
| Name |
FSoundCueGraphSchemaAction_NewNode |
| Type |
function |
| Header File |
/Engine/Source/Editor/AudioEditor/Classes/SoundCueGraph/SoundCueGraphSchema.h |
| Include Path |
#include "SoundCueGraph/SoundCueGraphSchema.h" |
FSoundCueGraphSchemaAction_NewNode
(
FText InNodeCategory,
FText InMenuDesc,
FText InToolTip,
const int32 InGrouping
)