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API > API/Editor > API/Editor/AudioEditor
| Name | FSoundCueEditorUtilities |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Public/SoundCueEditorUtilities.h |
| Include Path | #include "SoundCueEditorUtilities.h" |
Syntax
class FSoundCueEditorUtilities
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSoundCueEditorUtilities() |
SoundCueEditorUtilities.h |
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool CanPasteNodes
(
const UEdGraph* Graph |
Can we paste to this graph? | SoundCueEditorUtilities.h | |
static void CreateDialogueContainers
(
TArray< class UDialogueWave* >& SelectedDialogues, |
Adds USoundNodeDialoguePlayer nodes based on selected objects | SoundCueEditorUtilities.h | |
static void CreateWaveContainers
(
TArray< class USoundWave* >& SelectedWaves, |
Adds SoundNodeWavePlayer nodes based on selected objects | SoundCueEditorUtilities.h | |
static bool GetBoundsForSelectedNodes
(
const UEdGraph* Graph, |
Get the bounding area for the currently selected nodes | SoundCueEditorUtilities.h | |
static TSharedPtr< class ISoundCueEditor > GetISoundCueEditorForObject
(
const UObject* ObjectToFocusOn |
Get ISoundCueEditor for given object, if it exists | SoundCueEditorUtilities.h | |
static int32 GetNumberOfSelectedNodes
(
const UEdGraph* Graph |
Gets the number of nodes that are currently selected | SoundCueEditorUtilities.h | |
| Get the currently selected set of nodes | SoundCueEditorUtilities.h | ||
static void PasteNodesHere
(
UEdGraph* Graph, |
Perform paste on graph, at location | SoundCueEditorUtilities.h |