Navigation
API > API/Editor > API/Editor/AudioEditor
| Name | ISoundCueEditor |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Public/ISoundCueEditor.h |
| Include Path | #include "ISoundCueEditor.h" |
Syntax
class ISoundCueEditor : public FAssetEditorToolkit
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FAssetEditorToolkit → ISoundCueEditor
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool CanPasteNodes() |
Checks whether nodes can currently be pasted | ISoundCueEditor.h | |
bool GetBoundsForSelectedNodes
(
FSlateRect& Rect, |
Get the bounding area for the currently selected nodes | ISoundCueEditor.h | |
int32 GetNumberOfSelectedNodes() |
Gets the number of nodes that are currently selected | ISoundCueEditor.h | |
| Get the currently selected set of nodes | ISoundCueEditor.h | ||
USoundCue * GetSoundCue() |
Returns the SoundCue asset inspected by the editor | ISoundCueEditor.h | |
void PasteNodesHere
(
const FVector2D& Location |
Paste nodes at a specific location | ISoundCueEditor.h | |
| Assigns the currently selected nodes to the property control | ISoundCueEditor.h |