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API > API/Editor > API/Editor/AudioEditor
| Name | FAudioComponentBroker |
| Type | class |
| Header File | /Engine/Source/Editor/AudioEditor/Public/AudioEditorModule.h |
| Include Path | #include "AudioEditorModule.h" |
Syntax
class FAudioComponentBroker : public IComponentAssetBroker
Implements Interfaces
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AssignAssetToComponent
(
UActorComponent* InComponent, |
AudioEditorModule.h | ||
virtual UObject * GetAssetFromComponent
(
UActorComponent* InComponent |
AudioEditorModule.h | ||
UClass * GetSupportedAssetClass() |
AudioEditorModule.h |