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API > API/Editor > API/Editor/AssetDefinition
| Name | FAssetStatusPriority |
| Type | struct |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path | #include "AssetDefinitionAssetInfo.h" |
Syntax
struct FAssetStatusPriority
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetDefinitionAssetInfo.h | |||
FAssetStatusPriority
(
const TAttribute< EStatusSeverity >& InSeverity |
AssetDefinitionAssetInfo.h | ||
FAssetStatusPriority
(
const TAttribute< EStatusSeverity >& InSeverity, |
AssetDefinitionAssetInfo.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Severity | TAttribute< EStatusSeverity > | AssetDefinitionAssetInfo.h | ||
| SeverityPriority | int32 | AssetDefinitionAssetInfo.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator==
(
const FAssetStatusPriority& InOtherStatusPriority |
AssetDefinitionAssetInfo.h |