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API > API/Editor > API/Editor/AssetDefinition > API/Editor/AssetDefinition/FAssetStatusPriority
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AssetDefinitionAssetInfo.h | |||
FAssetStatusPriority
(
const TAttribute< EStatusSeverity >& InSeverity |
AssetDefinitionAssetInfo.h | ||
FAssetStatusPriority
(
const TAttribute< EStatusSeverity >& InSeverity, |
AssetDefinitionAssetInfo.h |
FAssetStatusPriority()
| Name | FAssetStatusPriority |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path | #include "AssetDefinitionAssetInfo.h" |
FAssetStatusPriority()
FAssetStatusPriority(const TAttribute< EStatusSeverity > &)
| Name | FAssetStatusPriority |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path | #include "AssetDefinitionAssetInfo.h" |
FAssetStatusPriority
(
const TAttribute < EStatusSeverity > & InSeverity
)
FAssetStatusPriority(const TAttribute< EStatusSeverity > &, int32)
| Name | FAssetStatusPriority |
| Type | function |
| Header File | /Engine/Source/Editor/AssetDefinition/Public/AssetDefinitionAssetInfo.h |
| Include Path | #include "AssetDefinitionAssetInfo.h" |
FAssetStatusPriority
(
const TAttribute < EStatusSeverity > & InSeverity,
int32 InSeverityPriority
)