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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/UK2Node_BaseAttributeActionNode
- UK2Node::GetMenuActions()
- UK2Node_BaseAttributeActionNode::GetMenuActions()
References
| Module | AnimationBlueprintLibrary |
| Header | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/K2_AnimationAttributeNodes.h |
| Include | #include "K2_AnimationAttributeNodes.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/K2_AnimationAttributeNodes.cpp |
virtual void GetMenuActions
&40;
FBlueprintActionDatabaseRegistrar & ActionRegistrar
&41; const
Remarks
Replacement for GetMenuEntries(). Override to add specific UBlueprintNodeSpawners pertaining to the sub-class type. Serves as an extensible way for new nodes, and game module nodes to add themselves to context menus.
Parameters
| Name | Description |
|---|---|
| ActionListOut | The list to be populated with new spawners. |