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API > API/Editor > API/Editor/AnimationBlueprintLibrary
| Name | FAnimPoseEvaluationOptions |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
| Include Path | #include "AnimPose.h" |
Syntax
USTRUCT (BlueprintType )
struct FAnimPoseEvaluationOptions
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bEvaluateCurves | bool | Whether or not to evaluate Animation Curves. | AnimPose.h |
|
| bExtractRootMotion | bool | Whether or not to extract root motion values. | AnimPose.h |
|
| bIncorporateRootMotionIntoPose | bool | Whether or not to force root motion being incorporated into retrieved pose. | AnimPose.h |
|
| bRetrieveAdditiveAsFullPose | bool | Whether or additive animations should be applied to their base-pose. | AnimPose.h |
|
| bShouldRetarget | bool | Whether or not to retarget animation during evaluation. | AnimPose.h |
|
| EvaluationType | EAnimDataEvalType | Type of evaluation which should be used. | AnimPose.h |
|
| OptionalSkeletalMesh | TObjectPtr< USkeletalMesh > | Optional skeletal mesh with proportions to use when evaluating a pose. | AnimPose.h |
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