| bEvaluateCurves |
bool |
Whether or not to evaluate Animation Curves. |
AnimPose.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category="Animation|Pose"
|
| bExtractRootMotion |
bool |
Whether or not to extract root motion values. |
AnimPose.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category="Animation|Pose"
|
| bIncorporateRootMotionIntoPose |
bool |
Whether or not to force root motion being incorporated into retrieved pose. |
AnimPose.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category="Animation|Pose"
|
| bRetrieveAdditiveAsFullPose |
bool |
Whether or additive animations should be applied to their base-pose. |
AnimPose.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category="Animation|Pose"
|
| bShouldRetarget |
bool |
Whether or not to retarget animation during evaluation. |
AnimPose.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category="Animation|Pose"
|
| EvaluationType |
EAnimDataEvalType |
Type of evaluation which should be used. |
AnimPose.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Animation|Pose"
|
| OptionalSkeletalMesh |
TObjectPtr< USkeletalMesh > |
Optional skeletal mesh with proportions to use when evaluating a pose. |
AnimPose.h |
- EditAnywhere
- AdvancedDisplay
- BlueprintReadWrite
- Category="Animation|Pose"
|