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API > API/Editor > API/Editor/AnimationBlueprintLibrary > API/Editor/AnimationBlueprintLibrary/FAnimPose
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SetPose
(
USkeletalMeshComponent* Component |
Generates the contained bone data using the provided Component and its AnimInstance | AnimPose.h | |
void SetPose
(
const FAnimationPoseData& PoseData |
Generates the contained bone data using the provided CompactPose | AnimPose.h |
SetPose(USkeletalMeshComponent *)
Description
Generates the contained bone data using the provided Component and its AnimInstance
| Name | SetPose |
| Type | function |
| Header File | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
| Include Path | #include "AnimPose.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp |
void SetPose
(
USkeletalMeshComponent * Component
)
SetPose(const FAnimationPoseData &)
Description
Generates the contained bone data using the provided CompactPose
| Name | SetPose |
| Type | function |
| Header File | /Engine/Source/Editor/AnimationBlueprintLibrary/Public/AnimPose.h |
| Include Path | #include "AnimPose.h" |
| Source | /Engine/Source/Editor/AnimationBlueprintLibrary/Private/AnimPose.cpp |
void SetPose
(
const FAnimationPoseData & PoseData
)