Navigation
API > API/Editor > API/Editor/AnimationBlueprintEditor
| Name | IAnimationBlueprintEditorModule |
| Type | class |
| Header File | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h |
| Include Path | #include "IAnimationBlueprintEditorModule.h" |
Syntax
class IAnimationBlueprintEditorModule :
public IModuleInterface ,
public IHasMenuExtensibility,
public IHasToolBarExtensibility
Implements Interfaces
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FAnimationBlueprintEditorToolbarExtender | TBaseDelegate_TwoParams< TSharedRef< FExtender >, const TSharedRef< FUICommandList >, TSharedRef< IAnimationBlueprintEditor > > | Get all toolbar extenders | IAnimationBlueprintEditorModule.h |
| FOnGetCustomDebugObjects | TMulticastDelegate_TwoParams< void, const IAnimationBlueprintEditor &, TArray< FCustomDebugObject > & > | IAnimationBlueprintEditorModule.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IAnimationBlueprintEditor > CreateAnimationBlueprintEditor
(
const EToolkitMode::Type Mode, |
Creates an instance of an Animation Blueprint editor. | IAnimationBlueprintEditorModule.h | |
TArray< FAnimationBlueprintEditorToolbarExtender > & GetAllAnimationBlueprintEditorToolbarExtenders() |
IAnimationBlueprintEditorModule.h | ||
void GetInstanceActions
(
const UAnimBlueprint* InAnimBlueprint, |
Get anim blueprint instance actions | IAnimationBlueprintEditorModule.h | |
void GetTypeActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Get anim blueprint type actions | IAnimationBlueprintEditorModule.h | |
FOnGetCustomDebugObjects & OnGetCustomDebugObjects() |
IAnimationBlueprintEditorModule.h |