Navigation
API > API/Editor > API/Editor/Kismet
| Name | FCustomDebugObject |
| Type | struct |
| Header File | /Engine/Source/Editor/Kismet/Public/BlueprintEditor.h |
| Include Path | #include "BlueprintEditor.h" |
Syntax
struct FCustomDebugObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| BlueprintEditor.h | |||
FCustomDebugObject
(
UObject* InObject, |
BlueprintEditor.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NameOverride | FString | Override for the object name (if not empty) | BlueprintEditor.h | |
| Object | UObject * | Custom object to include, regardless of the current debugging World. | BlueprintEditor.h |