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Unreal Engine C++ API Reference > Editor > AnimationBlueprintEditor > IAnimationBlueprintEditorModule
References
Module | AnimationBlueprintEditor |
Header | /Engine/Source/Editor/AnimationBlueprintEditor/Public/IAnimationBlueprintEditorModule.h |
Include | #include "IAnimationBlueprintEditorModule.h" |
TSharedRef< IAnimationBlueprintEditor > CreateAnimationBlueprintEditor
&40;
const EToolkitMode::Type Mode,
const TSharedPtr< class IToolkitHost > & InitToolkitHost,
class UAnimBlueprint &42; Blueprint
&41;
Remarks
Creates an instance of an Animation Blueprint editor.
Note: This function should not be called directly, use one of the following instead:
- FKismetEditorUtilities::BringKismetToFocusAttentionOnObject
- GEditor->GetEditorSubsystem
()->OpenEditorForAsset Interface to the new Animation Blueprint editor
Parameters
Name | Description |
---|---|
Mode | Mode that this editor should operate in |
InitToolkitHost | When Mode is WorldCentric, this is the level editor instance to spawn this editor within |
AnimBlueprint | The blueprint object to start editing. If specified, Skeleton and AnimationAsset must be NULL. |