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API > API/Editor > API/Editor/AnimGraph
| Name | UK2Node_TransitionRuleGetter |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/K2Node_TransitionRuleGetter.h |
| Include Path | #include "K2Node_TransitionRuleGetter.h" |
Syntax
UCLASS (MinimalAPI)
class UK2Node_TransitionRuleGetter : public UK2Node
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UK2Node_TransitionRuleGetter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UK2Node_TransitionRuleGetter
(
const FObjectInitializer& ObjectInitializer |
K2Node_TransitionRuleGetter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssociatedAnimAssetPlayerNode | TObjectPtr< UAnimGraphNode_Base > | K2Node_TransitionRuleGetter.h | ||
| AssociatedStateNode | TObjectPtr< UAnimStateNode > | K2Node_TransitionRuleGetter.h | ||
| GetterType | TEnumAsByte< ETransitionGetter::Type > | K2Node_TransitionRuleGetter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetOutputPin() |
K2Node_TransitionRuleGetter.h | ||
virtual bool IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
K2Node_TransitionRuleGetter.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
K2Node_TransitionRuleGetter.h | ||
virtual bool IsNodePure() |
K2Node_TransitionRuleGetter.h | ||
virtual void PreloadRequiredAssets() |
K2Node_TransitionRuleGetter.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
K2Node_TransitionRuleGetter.h | ||
virtual bool CanCreateUnderSpecifiedSchema
(
const UEdGraphSchema* Schema |
K2Node_TransitionRuleGetter.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
K2Node_TransitionRuleGetter.h | ||
virtual FText GetTooltipText() |
K2Node_TransitionRuleGetter.h | ||
virtual bool ShowPaletteIconOnNode() |
K2Node_TransitionRuleGetter.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FText GetFriendlyName
(
ETransitionGetter::Type TypeID |
K2Node_TransitionRuleGetter.h |