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This class is the schema for transition rule graphs in animation state machines.
| Name | UAnimationTransitionSchema |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimationTransitionSchema.h |
| Include Path | #include "AnimationTransitionSchema.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationTransitionSchema : public UEdGraphSchema_K2
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphSchema → UEdGraphSchema_K2 → UAnimationTransitionSchema
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimationTransitionSchema
(
const FObjectInitializer& ObjectInitializer |
AnimationTransitionSchema.h |
Functions
Public
Overridden from UEdGraphSchema_K2
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool DoesSupportCollapsedNodes() |
AnimationTransitionSchema.h | ||
virtual bool DoesSupportEventDispatcher() |
AnimationTransitionSchema.h |
Overridden from UEdGraphSchema
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDuplicateGraph
(
UEdGraph* InSourceGraph |
AnimationTransitionSchema.h | ||
virtual void CreateDefaultNodesForGraph
(
UEdGraph& Graph |
AnimationTransitionSchema.h | ||
virtual void GetGraphDisplayInformation
(
const UEdGraph& Graph, |
AnimationTransitionSchema.h | ||
virtual void HandleGraphBeingDeleted
(
UEdGraph& GraphBeingRemoved |
AnimationTransitionSchema.h | ||
virtual bool ShouldAlwaysPurgeOnModification() |
AnimationTransitionSchema.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static UAnimStateNode * GetStateNodeFromGraph
(
const FAnimBlueprintDebugData& DebugData, |
AnimationTransitionSchema.h | ||
static UAnimStateTransitionNode * GetTransitionNodeFromGraph
(
const FAnimBlueprintDebugData& DebugData, |
AnimationTransitionSchema.h |