Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraph
- UAnimationStateMachineGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationStateMachineGraph.h |
Include | #include "AnimationStateMachineGraph.h" |
Syntax
class UAnimationStateMachineGraph : public UEdGraph
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UAnimStateEntryNode > | EntryNode | Entry node within the state machine. |
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TObjectPtr< class UAnimGraphNode_StateMachineBase > | OwnerAnimGraphNode | Parent instance node. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimationStateMachineGraph
(
const FObjectInitializer& ObjectInitializer |