Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_StateMachineBase
- UAnimGraphNode_StateMachine
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_StateMachineBase.h |
Include | #include "AnimGraphNode_StateMachineBase.h" |
Syntax
class UAnimGraphNode_StateMachineBase : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
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TObjectPtr< class UAnimationStateMachineGraph > | EditorStateMachineGraph | Editor state machine representation. |
Constructors
Type | Name | Description | |
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UAnimGraphNode_StateMachineBase
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
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FAnimNode_StateMachine & | GetNode () |
Interface for derived classes to implement. |
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FString |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
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void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
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void | GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension >>& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. |
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void | OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description | |
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void | DestroyNode () |
Destroy the specified node |
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FString | Returns the link used for external documentation for the graph node | |
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UObject * | By default return any animation assets we have. | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FLinearColor | Gets the draw color of a node's title bar | |
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TArray< UEdGraph * > | GetSubGraphs () |
|
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FText | Gets the tooltip to display when over the node | |
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void | Jump to the definition of this node (should only be called if CanJumpToDefinition() return true) | |
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TSharedPtr< class INameValidatorInterface > | Create a name validator for this node | |
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void | OnRenameNode
(
const FString& NewName |
Called when this node is being renamed after a successful name validation |
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void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | |
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void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. |