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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimationStateGraph |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimationStateGraph.h |
| Include Path | #include "AnimationStateGraph.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimationStateGraph : public UAnimationGraph
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraph → UAnimationGraph → UAnimationStateGraph
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimationStateGraph
(
const FObjectInitializer& ObjectInitializer |
AnimationStateGraph.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MyResultNode | TObjectPtr< class UAnimGraphNode_StateResult > | Result node within the state's animation graph. | AnimationStateGraph.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_StateResult * GetResultNode() |
AnimationStateGraph.h |