Navigation
Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraph
- UAnimationGraph
- UAnimationCustomTransitionGraph
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimationCustomTransitionGraph.h |
Include | #include "AnimationCustomTransitionGraph.h" |
Syntax
class UAnimationCustomTransitionGraph : public UAnimationGraph
Variables
Type | Name | Description | |
---|---|---|---|
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TObjectPtr< class UAnimGraphNode_CustomTransitionResult > | MyResultNode | Result node within the state's animation graph. |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimationCustomTransitionGraph
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_CustomTransitionResult * |