Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphSchema
- UEdGraphSchema_K2
- UAnimationConduitGraphSchema
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimationConduitGraphSchema.h |
| Include | #include "AnimationConduitGraphSchema.h" |
Syntax
class UAnimationConduitGraphSchema : public UEdGraphSchema_K2
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimationConduitGraphSchema
(
const FObjectInitializer& ObjectInitializer |
Overridden from UEdGraphSchema_K2
| Type | Name | Description | |
|---|---|---|---|
| bool | Determine if this graph supports collapsing nodes into subgraphs | ||
| bool | Determine if this graph supports event dispatcher |
Overridden from UEdGraphSchema
| Type | Name | Description | |
|---|---|---|---|
| bool | CanDuplicateGraph
(
UEdGraph* InSourceGraph |
Can this graph type be duplicated? | |
| void | CreateDefaultNodesForGraph
(
UEdGraph& Graph |
Populate new graph with any default nodes | |
| void | GetGraphDisplayInformation
(
const UEdGraph& Graph, |
Gets display information for a graph | |
| void | HandleGraphBeingDeleted
(
UEdGraph& GraphBeingRemoved |
Handle a graph being removed by the user (potentially removing associated bound nodes, etc...) | |
| bool | When a node is removed, this method determines whether we should remove it immediately or use the old (slower) code path that results in all node being recreated: |