Navigation
API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimStateNodeBase
- UAnimStateNodeBase::GetDesiredNewNodeName()
- UAnimStateConduitNode::GetDesiredNewNodeName()
- UAnimStateAliasNode::GetDesiredNewNodeName()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateNodeBase.h |
| Include | #include "AnimStateNodeBase.h" |
virtual FString GetDesiredNewNodeName&40;&41; const
Remarks
Name used as a seed when pasting nodes.