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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UAnimStateNodeBase
- UAnimStateConduitNode
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimStateConduitNode.h |
| Include | #include "AnimStateConduitNode.h" |
Syntax
class UAnimStateConduitNode : public UAnimStateNodeBase
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< class UEdGraph > | BoundGraph | The transition graph for this conduit; it's a logic graph, not an animation graph. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimStateConduitNode
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimStateNodeBase
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| UEdGraph * | |||
| FString | Name used as a seed when pasting nodes. | ||
| UEdGraphPin * | GetInputPin () |
||
| UEdGraphPin * | GetOutputPin () |
||
| FString | GetStateName () |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | Allocate default pins for a given node, based only the NodeType, which should already be filled in. | ||
| void | AutowireNewNode
(
UEdGraphPin* FromPin |
Autowire a newly created node. | |
| bool | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | ||
| void | DestroyNode () |
Destroy the specified node | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| TArray< UEdGraph * > | GetSubGraphs () |
||
| FText | Gets the tooltip to display when over the node | ||
| void | Perform any fixups (deep copies of associated data, etc...) necessary after a node has been pasted in the editor | ||
| void | A chance to initialize a new node; called just once when a new node is created, before AutowireNewNode or AllocateDefaultPins is called. | ||
| void | ValidateNodeDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |