Navigation
API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_TransitionPoseEvaluator
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h |
Include | #include "AnimGraphNode_TransitionPoseEvaluator.h" |
Syntax
class UAnimGraphNode_TransitionPoseEvaluator : public UAnimGraphNode_Base
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_TransitionPoseEvaluator | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_TransitionPoseEvaluator
(
const FObjectInitializer& ObjectInitializer |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab |
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void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. |
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
Type | Name | Description | |
---|---|---|---|
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void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). |
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FText | Override to provide a default category for specific node types to be listed under. |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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bool | Whether or not this node can be safely duplicated (via copy/paste, etc...) in the graph | |
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bool | Whether or not this node can be deleted by user action | |
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar |
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FLinearColor | Gets the draw color of a node's title bar | |
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FText | Gets the tooltip to display when over the node |