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| Name | UAnimGraphNode_TransitionPoseEvaluator |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_TransitionPoseEvaluator.h |
| Include Path | #include "AnimGraphNode_TransitionPoseEvaluator.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_TransitionPoseEvaluator : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_TransitionPoseEvaluator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_TransitionPoseEvaluator
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_TransitionPoseEvaluator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_TransitionPoseEvaluator | AnimGraphNode_TransitionPoseEvaluator.h |
|
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | AnimGraphNode_TransitionPoseEvaluator.h | |
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_TransitionPoseEvaluator.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_TransitionPoseEvaluator.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_TransitionPoseEvaluator.h | ||
virtual FText GetMenuCategory() |
AnimGraphNode_TransitionPoseEvaluator.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool CanDuplicateNode() |
AnimGraphNode_TransitionPoseEvaluator.h | ||
virtual bool CanUserDeleteNode() |
AnimGraphNode_TransitionPoseEvaluator.h | ||
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_TransitionPoseEvaluator.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_TransitionPoseEvaluator.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_TransitionPoseEvaluator.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static EVisibility GetCacheFramesVisibility
(
IDetailLayoutBuilder* DetailLayoutBuilder |
Details customization helpers. | AnimGraphNode_TransitionPoseEvaluator.h |