Navigation
API > API/Runtime > API/Runtime/Engine
Animation data node for state machine transitions. Can be set to supply either the animation data from the transition source (From State) or the transition destination (To State).
| Name | FAnimNode_TransitionPoseEvaluator |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Animation/AnimNode_TransitionPoseEvaluator.h |
| Include Path | #include "Animation/AnimNode_TransitionPoseEvaluator.h" |
Syntax
USTRUCT (BlueprintInternalUseOnly)
struct FAnimNode_TransitionPoseEvaluator : public FAnimNode_Base
Inheritance Hierarchy
- FAnimNode_Base → FAnimNode_TransitionPoseEvaluator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FAnimNode_TransitionPoseEvaluator() |
Animation/AnimNode_TransitionPoseEvaluator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedAttributes | UE::Anim::FHeapAttributeContainer | Animation/AnimNode_TransitionPoseEvaluator.h | ||
| CachedBonesCounter | FGraphTraversalCounter | Animation/AnimNode_TransitionPoseEvaluator.h | ||
| CachedCurve | FBlendedHeapCurve | Animation/AnimNode_TransitionPoseEvaluator.h | ||
| CachedPose | FCompactHeapPose | Animation/AnimNode_TransitionPoseEvaluator.h | ||
| CacheFramesRemaining | int32 | Animation/AnimNode_TransitionPoseEvaluator.h | ||
| DataSource | TEnumAsByte< EEvaluatorDataSource::Type > | Animation/AnimNode_TransitionPoseEvaluator.h |
|
|
| EvaluatorMode | TEnumAsByte< EEvaluatorMode::Mode > | Animation/AnimNode_TransitionPoseEvaluator.h |
|
|
| FramesToCachePose | int32 | Animation/AnimNode_TransitionPoseEvaluator.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CachePose
(
const FPoseContext& PoseToCache |
Animation/AnimNode_TransitionPoseEvaluator.h | ||
bool InputNodeNeedsEvaluate() |
Animation/AnimNode_TransitionPoseEvaluator.h | ||
bool InputNodeNeedsUpdate
(
const FAnimationUpdateContext& Context |
Animation/AnimNode_TransitionPoseEvaluator.h | ||
void SetupCacheFrames() |
Animation/AnimNode_TransitionPoseEvaluator.h |
Overridden from FAnimNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CacheBones_AnyThread
(
const FAnimationCacheBonesContext& Context |
Called to cache any bones that this node needs to track (e.g. in a FBoneReference). | Animation/AnimNode_TransitionPoseEvaluator.h | |
virtual void Evaluate_AnyThread
(
FPoseContext& Output |
Called to evaluate local-space bones transforms according to the weights set up in Update(). | Animation/AnimNode_TransitionPoseEvaluator.h | |
virtual void GatherDebugData
(
FNodeDebugData& DebugData |
Called to gather on-screen debug data. This is called on the game thread. | Animation/AnimNode_TransitionPoseEvaluator.h | |
virtual void Initialize_AnyThread
(
const FAnimationInitializeContext& Context |
Called when the node first runs. | Animation/AnimNode_TransitionPoseEvaluator.h | |
virtual void Update_AnyThread
(
const FAnimationUpdateContext& Context |
Called to update the state of the graph relative to this node. | Animation/AnimNode_TransitionPoseEvaluator.h |