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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Trail
- UAnimGraphNode_Base::OnNodeSelected()
- UAnimGraphNode_Trail::OnNodeSelected()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Trail.h |
| Include | #include "AnimGraphNode_Trail.h" |
| Source | /Engine/Source/Editor/AnimGraph/Private/AnimGraphNode_Trail.cpp |
virtual void OnNodeSelected
&40;
bool bInIsSelected,
class FEditorModeTools & InModeTools,
struct FAnimNode_Base &42; InRuntimeNode
&41;
Remarks
Selection notification callback. If a node needs to handle viewport input etc. then it should push an editor mode here.
Parameters
| Name | Description |
|---|---|
| bInIsSelected | Whether we selected or deselected the node |
| InModeTools | The mode tools. Use this to push the editor mode if required. |
| InRuntimeNode | The runtime node to go with this skeletal control. This may be NULL in some cases when bInIsSelected is false. |