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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_Root
- UAnimGraphNode_BlendStackResult
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Root.h |
| Include | #include "AnimGraphNode_Root.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_Root : public UAnimGraphNode_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_Root | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_Root
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | |||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| FText | |||
| bool |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| FString | Get the link to the documentation. | ||
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
||
| FLinearColor | |||
| bool | Whether or not you can add a pose watch on this node. | ||
| bool | IsSinkNode () |
Is this node a sink that has no pose outputs? | |
| void | OnCopyTermDefaultsToDefaultObject
(
IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, |
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | |
| void | OnProcessDuringCompilation
(
IAnimBlueprintCompilationContext& InCompilationContext, |
Process this node's data during compilation (override point) | |
| void | Serialize
(
FArchive& Ar |