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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_ModifyBone |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_ModifyBone.h |
| Include Path | #include "AnimGraphNode_ModifyBone.h" |
Syntax
UCLASS (Meta=(Keywords="Modify Transform"))
class UAnimGraphNode_ModifyBone : public UAnimGraphNode_SkeletalControlBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_SkeletalControlBase → UAnimGraphNode_ModifyBone
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAnimGraphNode_ModifyBone
(
const FObjectInitializer& ObjectInitializer |
AnimGraphNode_ModifyBone.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_ModifyBone | AnimGraphNode_ModifyBone.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedNodeTitles | FNodeTitleTextTable | Constructing FText strings can be costly, so we cache the node's title | AnimGraphNode_ModifyBone.h |
Functions
Public
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_ModifyBone.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_ModifyBone.h |
Protected
Overridden from UAnimGraphNode_SkeletalControlBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetControllerDescription() |
Returns the short descriptive name of the controller. | AnimGraphNode_ModifyBone.h | |
virtual const FAnimNode_SkeletalControlBase * GetNode() |
AnimGraphNode_ModifyBone.h |
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CopyNodeDataToPreviewNode
(
FAnimNode_Base* InPreviewNode |
Called to propagate data from the internal node to the preview in Persona. | AnimGraphNode_ModifyBone.h | |
virtual void CopyPinDefaultsToNodeData
(
UEdGraphPin* InPin |
Called after editing a default value to update internal node from pin defaults. | AnimGraphNode_ModifyBone.h | |
virtual FEditorModeID GetEditorMode() |
Override this function to push an editor mode when this node is selected | AnimGraphNode_ModifyBone.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_ModifyBone.h |