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API > API/Editor > API/Editor/AnimGraph
| Name | UAnimGraphNode_Mirror |
| Type | class |
| Header File | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Mirror.h |
| Include Path | #include "AnimGraphNode_Mirror.h" |
Syntax
UCLASS (MinimalAPI)
class UAnimGraphNode_Mirror : public UAnimGraphNode_Base
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UK2Node → UAnimGraphNode_Base → UAnimGraphNode_Mirror
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Node | FAnimNode_Mirror | AnimGraphNode_Mirror.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| UnloadedSkeletonName | FString | Used for filtering in the Blueprint context menu when the sequence asset this node uses is unloaded | AnimGraphNode_Mirror.h |
Functions
Public
Overridden from UAnimGraphNode_Base
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | AnimGraphNode_Mirror.h | |
virtual EAnimAssetHandlerType SupportsAssetClass
(
const UClass* AssetClass |
Returns whether this node supports the supplied asset class | AnimGraphNode_Mirror.h | |
virtual void ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. | AnimGraphNode_Mirror.h |
Overridden from UK2Node
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
AnimGraphNode_Mirror.h | ||
virtual FText GetMenuCategory() |
AnimGraphNode_Mirror.h | ||
virtual bool IsActionFilteredOut
(
FBlueprintActionFilter const& Filter |
AnimGraphNode_Mirror.h | ||
virtual void PreloadRequiredAssets() |
AnimGraphNode_Mirror.h |
Overridden from UEdGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FText GetNodeTitle
(
ENodeTitleType::Type TitleType |
AnimGraphNode_Mirror.h | ||
virtual FLinearColor GetNodeTitleColor() |
AnimGraphNode_Mirror.h | ||
virtual FText GetTooltipText() |
AnimGraphNode_Mirror.h | ||
virtual void PostPlacedNewNode() |
AnimGraphNode_Mirror.h |
Overridden from UObject
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
AnimGraphNode_Mirror.h | ||
virtual void PostLoad() |
AnimGraphNode_Mirror.h | ||
virtual void PreEditChange
(
FProperty* PropertyThatWillChange |
AnimGraphNode_Mirror.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| AnimGraphNode_Mirror.h |