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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_LookAt
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LookAt.h |
Include | #include "AnimGraphNode_LookAt.h" |
Syntax
UCLASS (MinimalAPI, Meta=(Keywords="Look At, Follow, Trace, Track"))
class UAnimGraphNode_LookAt : public UAnimGraphNode_SkeletalControlBase
Variables
Type | Name | Description | |
---|---|---|---|
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FAnimNode_LookAt | Node |
Constructors
Type | Name | Description | |
---|---|---|---|
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UAnimGraphNode_LookAt
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description | |
---|---|---|---|
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FText | Returns the short descriptive name of the controller. | |
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const FAnimNode_SkeletalControlBase * | GetNode () |
|
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FText |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. |
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FEditorModeID | Override this function to push an editor mode when this node is selected | |
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void | GetOnScreenDebugInfo
(
TArray< FText >& DebugInfo, |
Function to collect strings from nodes to display in the viewport. |
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void | Serialize
(
FArchive& Ar |