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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_LinkedInputPose
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_LinkedInputPose.h |
| Include | #include "AnimGraphNode_LinkedInputPose.h" |
Syntax
UCLASS ()
class UAnimGraphNode_LinkedInputPose :
public UAnimGraphNode_Base ,
public IClassVariableCreator
Variables
| Type | Name | Description | |
|---|---|---|---|
| FMemberReference | FunctionReference | Reference to the stub function we use to build our parameters | |
| int32 | InputPoseIndex | The index of the input pose, used alongside FunctionReference to build parameters | |
| TArray< FAnimBlueprintFunctionPinInfo > | Inputs | ||
| FAnimNode_LinkedInputPose | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| bool | |||
| void | Conform input pose name according to function | ||
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
||
| int32 | GetNumInputs () |
||
| FText | |||
| bool | HasExternalDependencies
(
TArray< UStruct* >* OptionalOutput |
||
| bool | IsCompatibleWithGraph
(
UEdGraph const* Graph |
||
| bool | IsEditable () |
||
| void | IterateFunctionParameters
(
TFunctionRef< void(const FName&, const FEdGraphPinType&)> InFunc |
Helper function for iterating stub function parameters | |
| TSharedRef< SWidget > | MakeNameWidget
(
IDetailLayoutBuilder& DetailBuilder |
Make a name widget for this linked input pose node | |
| void | Promotes the node from being a part of an interface override to a full function that allows for parameter and result pin additions | ||
| bool | Validate pose index against the function reference (used to determine whether we should exist or not) |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
UAnimGraphNode_Base interface | |
| void | ExpandNode
(
FKismetCompilerContext& InCompilerContext, |
UK2Node interface | |
| FText | |||
| FLinearColor | UEdGraphNode interface | ||
| void | GetOutputLinkAttributes
(
FNodeAttributeArray& OutAttributes |
Get the named attribute types that this node provides as outputs. Other attributes are assumed to 'pass through' this node. | |
| void | GetRequiredExtensions
(
TArray< TSubclassOf< UAnimBlueprintExtension > >& OutExtensions |
Get the extension types that this node type holds on the anim blueprint. Some extension types are always requested by the system. | |
| void | OnCopyTermDefaultsToDefaultObject
(
IAnimBlueprintCopyTermDefaultsContext& InCompilationContext, |
Override point for CopyTermDefaultsToDefaultObject Copy this node's data during the last phase of compilation where term defaults are copied to the new CDO | |
| void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
UObject interface | |
| void | |||
| void | ReallocatePinsDuringReconstruction
(
TArray< UEdGraphPin* >& OldPins |
||
| bool |
Overridden from IClassVariableCreator
| Type | Name | Description | |
|---|---|---|---|
| void | CreateClassVariablesFromBlueprint
(
IAnimBlueprintVariableCreationContext& InCreationContext |
IClassVariableCreator interface |