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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_BoneDrivenController
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BoneDrivenController.h |
| Include | #include "AnimGraphNode_BoneDrivenController.h" |
Syntax
class UAnimGraphNode_BoneDrivenController : public UAnimGraphNode_SkeletalControlBase
Remarks
This is the 'source version' of a bone driven controller, which maps part of the state from one bone to another (e.g., 2 * source.x -> target.z)
Variables
| Type | Name | Description | |
|---|---|---|---|
| FAnimNode_BoneDrivenController | Node |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_BoneDrivenController
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddRangePropertyRow
(
const FText& Name, |
||
| void | AddTripletPropertyRow
(
const FText& Name, |
||
| EVisibility | AreNonCurveMappingValuesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
Should non-curve mapping values be shown (multiplier, range)? | |
| EVisibility | AreRemappingValuesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
||
| EVisibility | AreTargetBonePropertiesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
Should destination bone or morph target properties be visible. | |
| EVisibility | AreTargetCurvePropertiesVisible
(
IDetailLayoutBuilder* DetailLayoutBuilder |
||
| FText | ComponentTypeToText
(
EComponentType::Type Component |
Overridden from UAnimGraphNode_SkeletalControlBase
| Type | Name | Description | |
|---|---|---|---|
| FText | Returns the short descriptive name of the controller. | ||
| const FAnimNode_SkeletalControlBase * | GetNode () |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab | |
| void | Draw
(
FPrimitiveDrawInterface* PDI, |
Draw function for supporting visualization. | |
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node |