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API > API/Editor > API/Editor/AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_BlendListBase
- UAnimGraphNode_BlendListByEnum
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_BlendListByEnum.h |
| Include | #include "AnimGraphNode_BlendListByEnum.h" |
Syntax
class UAnimGraphNode_BlendListByEnum :
public UAnimGraphNode_BlendListBase,
public INodeDependingOnEnumInterface
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UEnum > | BoundEnum | Name of the enum being switched on | |
| FAnimNode_BlendListByEnum | Node | ||
| TArray< FName > | VisibleEnumEntries |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAnimGraphNode_BlendListByEnum
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | ExposeEnumElementAsPin
(
FName EnumElementName |
Exposes a pin corresponding to the specified element name. | |
| void | GetPinInformation
(
const FString& InPinName, |
Gets information about the specified pin. If both bIsPosePin and bIsTimePin are false, the index is meaningless. | |
| void | RemovePinFromBlendList
(
UEdGraphPin* Pin |
Overridden from UAnimGraphNode_Base
| Type | Name | Description | |
|---|---|---|---|
| void | BakeDataDuringCompilation
(
FCompilerResultsLog& MessageLog |
Gives each visual node a chance to update the node template before it is inserted in the compiled class. | |
| void | CustomizePinData
(
UEdGraphPin* Pin, |
Customize pin data based on the input | |
| void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
Gives each visual node a chance to do final validation before it's node is harvested for use at runtime. |
Overridden from UK2Node
| Type | Name | Description | |
|---|---|---|---|
| void | GetMenuActions
(
FBlueprintActionDatabaseRegistrar& ActionRegistrar |
Replacement for GetMenuEntries(). | |
| FText | Override to provide a default category for specific node types to be listed under. | ||
| void | Called before compilation begins, giving a blueprint time to force the linker to load data |
Overridden from UEdGraphNode
| Type | Name | Description | |
|---|---|---|---|
| void | GetNodeContextMenuActions
(
UToolMenu* Menu, |
Gets a list of actions that can be done to this particular node | |
| FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
Gets the name of this node, shown in title bar | |
| FText | Gets the tooltip to display when over the node |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | Handles reading, writing, and reference collecting using FArchive. |
Overridden from INodeDependingOnEnumInterface
| Type | Name | Description | |
|---|---|---|---|
| UEnum * | GetEnum () |
||
| void | ReloadEnum
(
UEnum* InEnum |
||
| bool |