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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/UAnimGraphNode_Base
- UEdGraphNode::GetJumpTargetForDoubleClick()
- UK2Node::GetJumpTargetForDoubleClick()
- UAnimGraphNode_Base::GetJumpTargetForDoubleClick()
- UAnimGraphNode_StateMachineBase::GetJumpTargetForDoubleClick()
- UAnimGraphNode_UseCachedPose::GetJumpTargetForDoubleClick()
- UAnimGraphNode_CustomProperty::GetJumpTargetForDoubleClick()
- UAnimGraphNode_LinkedAnimLayer::GetJumpTargetForDoubleClick()
- UAnimGraphNode_IKRig::GetJumpTargetForDoubleClick()
- UAnimGraphNode_RetargetPoseFromMesh::GetJumpTargetForDoubleClick()
- UAnimGraphNode_LinkedAnimLayer::GetJumpTargetForDoubleClick()
- UAnimGraphNode_BlendSpaceGraphBase::GetJumpTargetForDoubleClick()
- UAnimGraphNode_IKRig::GetJumpTargetForDoubleClick()
References
| Module | AnimGraph |
| Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_Base.h |
| Include | #include "AnimGraphNode_Base.h" |
virtual UObject &42; GetJumpTargetForDoubleClick&40;&41; const
Remarks
By default return any animation assets we have.