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Unreal Engine C++ API Reference > Editor > AnimGraph
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UEdGraphNode
- UK2Node
- UAnimGraphNode_Base
- UAnimGraphNode_SkeletalControlBase
- UAnimGraphNode_AnimDynamics
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimGraphNode_AnimDynamics.h |
Include | #include "AnimGraphNode_AnimDynamics.h" |
Syntax
class UAnimGraphNode_AnimDynamics : public UAnimGraphNode_SkeletalControlBase
Variables
Type | Name | Description | |
---|---|---|---|
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bool | bPreviewLive | Preview the live physics object on the mesh |
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bool | bShowAngularLimits | Show angular limit ranges in the viewport |
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bool | bShowCollisionSpheres | If planar limits are enabled and the collision mode isn't CoM, draw sphere collision sizes |
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bool | bShowLinearLimits | Show linear (prismatic) limits in the viewport |
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bool | bShowPlanarLimit | Show planar limit info (actual plane, plane normal) in the viewport |
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bool | bShowSphericalLimit | Show spherical limits in the viewport (preview live only) |
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FAnimNode_AnimDynamics | Node |
Functions
Type | Name | Description | |
---|---|---|---|
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FText | BodyDefinitionUINameString
(
const uint32 BodyIndex |
|
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void | DrawAngularLimits
(
FPrimitiveDrawInterface* PDI, |
|
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void | DrawLinearLimits
(
FPrimitiveDrawInterface* PDI, |
|
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FAnimNode_AnimDynamics * | ||
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USkeleton * | GetSkeleton () |
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bool | ||
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void | OnPhysicsBodyDefCustomizeDetails
(
TSharedRef< IPropertyHandle > ElementProperty, |
UI callbacks for customising the physics bodies array in the details panel. |
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FReply | ResetButtonClicked
(
IDetailLayoutBuilder* DetailLayoutBuilder |
|
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void | ResetSim () |
Overridden from UAnimGraphNode_SkeletalControlBase
Type | Name | Description | |
---|---|---|---|
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FText | Returns the short descriptive name of the controller. | |
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const FAnimNode_SkeletalControlBase * | GetNode () |
Overridden from UAnimGraphNode_Base
Type | Name | Description | |
---|---|---|---|
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void | CustomizeDetails
(
IDetailLayoutBuilder& DetailBuilder |
Can customize details tab |
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FEditorModeID | Override this function to push an editor mode when this node is selected | |
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FString | Gets the menu category this node belongs in. | |
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void | GetOnScreenDebugInfo
(
TArray< FText >& DebugInfo, |
UAnimGraphNode_SkeletalControlBase. |
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void | ValidateAnimNodeDuringCompilation
(
USkeleton* ForSkeleton, |
UAnimGraphNode_Base. |
Overridden from UEdGraphNode
Type | Name | Description | |
---|---|---|---|
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FText | GetNodeTitle
(
ENodeTitleType::Type TitleType |
UEdGraphNode_Base. |
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FText | Gets the tooltip to display when over the node |
Overridden from UObject
Type | Name | Description | |
---|---|---|---|
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void | PostEditChangeProperty
(
FPropertyChangedEvent& PropertyChangedEvent |
Called when a property on this object has been modified externally |
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void | PostLoad () |
Do any object-specific cleanup required immediately after loading an object. |
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void | UObject. |