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Unreal Engine C++ API Reference > Editor > AnimGraph > IAnimNodeEditMode
- IAnimNodeEditMode::GetSelectedBone()
- FAnimNodeEditMode::GetSelectedBone()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/IAnimNodeEditMode.h |
Include | #include "IAnimNodeEditMode.h" |
FName GetSelectedBone&40;&41; const
Remarks
Get the bone that the skeletal control is manipulating