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API > API/Editor > API/Editor/AnimGraph > API/Editor/AnimGraph/FAnimNodeEditMode
- IAnimNodeEditMode::GetSelectedBone()
- FAnimNodeEditMode::GetSelectedBone()
References
Module | AnimGraph |
Header | /Engine/Source/Editor/AnimGraph/Public/AnimNodeEditMode.h |
Include | #include "AnimNodeEditMode.h" |
Source | /Engine/Source/Editor/AnimGraph/Private/EditModes/AnimNodeEditMode.cpp |
virtual FName GetSelectedBone&40;&41; const
Remarks
Get the bone that the skeletal control is manipulating