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API > API/Editor > API/Editor/AnimGraph
| Name | FNodeSpawnData |
| Type | struct |
| Header File | /Engine/Source/Editor/AnimGraph/Public/K2Node_AnimGetter.h |
| Include Path | #include "K2Node_AnimGetter.h" |
Syntax
USTRUCT ()
struct FNodeSpawnData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeSpawnData() |
K2Node_AnimGetter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AnimInstanceClass | TObjectPtr< UClass > | The instance class the spawned getter is defined on. | K2Node_AnimGetter.h | |
| CachedTitle | FText | Title to use for the spawned node. | K2Node_AnimGetter.h | |
| Getter | TObjectPtr< UField > | The UFunction (as a UField) | K2Node_AnimGetter.h | |
| GetterContextString | FString | String of combined valid contexts for the spawned getter. | K2Node_AnimGetter.h | |
| SourceBlueprint | TObjectPtr< const UAnimBlueprint > | The blueprint the getter is valid within. | K2Node_AnimGetter.h | |
| SourceNode | TObjectPtr< UAnimGraphNode_Base > | The node the spawned getter accesses, if any. | K2Node_AnimGetter.h | |
| SourceStateNode | TObjectPtr< UAnimStateNodeBase > | The state node the spawned getter accesses. | K2Node_AnimGetter.h |